A downloadable game for Windows

The sound of the Instrument cuts through the thick walls of the world. The unmistakable vibration of Change creeps through every dark hallway and two godly beings feel the call of death for the first time. You will deliver it. And they, the Traveler and the Trumpeter will help you. It is time to move on.

This game is audio only - it can only be played with headphones.

Audio Game

This game is intended to be fully playable by people with visual impairments. The creator team behind the game is equally interested in discovering new ways of using game media and excited by the prospect of creating a complete interactive audio experience.

How to play:

Listen carefully to the sounds coming from the space around you. Let the sound guide your path through pitch black dungeon. Be careful with your steps and avoid danger. The compass will guide you if you feel lost.

The game saves itself automatically.

Controls:

Navigate the menu with ARROW KEYS or WASD and confirm with ENTER

WASD to move
Q and E to turn
SPACE to listen to the compass
F to listen to a hint
J to repeat the controls

a submission for GameJamPlus 24/25 made by:

SoDip - game design, sound design, narrative design

Husa221 - programming, game design

sarakvizova - level design, sound design, game design

František Barták - the Trumpeter, voice design, cutscene design, credits music. Franta's Spotify Profile

Alžběta Volhejnová - the Traveler


Special thanks to:

Lukáš Hosnedl https://4sensegaming.cz/

The professor team at Scholastika 

https://scholastika.cz/cz/vos


List of used sound assets: 

https://docs.google.com/document/d/1JTT8pV8pvGQdfOER3Gm_xcoGYLR757b_VHoA4uTJ4H0/...

Updated 29 days ago
StatusReleased
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorssarakvizova, SoDip, Husa221
GenrePuzzle
TagsAtmospheric, Audio, audio-only, Dungeon Crawler, Short, Singleplayer, Surreal, uncommon

Download

Download
Trace of Nothing.zip 81 MB
Download
Trace_showcase_build 81 MB

Development log

Comments

Log in with itch.io to leave a comment.

(3 edits) (+1)

Great that you explore unconventional ways in game design. I think that you did a very good job. I am thinking where could you go from here... Clearly there are limits to level design when you remove visual aspect, but you can still use spatial perception as you did with your 2D gameboard. So maybe you could explore 3D space by adding another dimension (vertical) and possibly even loose the limit of 4 directions altogether and implement free look. I would also focus more on the story and characters - to be honest I didn't quite get what the story was about. A good story is one of the best (if not the best)  feature that game can have. Once again, good job, and I wish you good luck.

Thanks for playing friend .) Flying through an audio space would be very cool! Thanks for the idea. As for the story, it is very vibes based, but I see what you mean.)

(+4)

Im excited to hear (?) how this game develops further.