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(3 edits) (+1)

Great that you explore unconventional ways in game design. I think that you did a very good job. I am thinking where could you go from here... Clearly there are limits to level design when you remove visual aspect, but you can still use spatial perception as you did with your 2D gameboard. So maybe you could explore 3D space by adding another dimension (vertical) and possibly even loose the limit of 4 directions altogether and implement free look. I would also focus more on the story and characters - to be honest I didn't quite get what the story was about. A good story is one of the best (if not the best)  feature that game can have. Once again, good job, and I wish you good luck.

Thanks for playing friend .) Flying through an audio space would be very cool! Thanks for the idea. As for the story, it is very vibes based, but I see what you mean.)

(+4)

Im excited to hear (?) how this game develops further.